🚀 High PerformanceNative C++ implementation with zero-cost abstractions and optimized memory management.
📡 Centralized ManagementGlobal singleton pattern for managing all game events. Eliminates node dependencies and reduces coupling.
🔀 Channel IsolationOrganize signals into separate channels to avoid naming conflicts in large projects.
🔍 Signal FilteringSubscribe with conditions to receive only relevant signals, reducing callback overhead.
⚡ Async ProcessingBackground thread support for time-consuming operations like file I/O and complex calculations.
♻️ Automatic CleanupAutomatically removes subscriptions when objects are freed, preventing memory leaks.